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Home » Tutorials » Dragon Age Origins

Converting quaternion to vector3

Posted on 2016-05-142024-08-28 by sapphim

Converting GFF quaternion values to Toolset vector3 values and back again.

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Tutorials, Dragon Age II, Dragon Age Origins

Dialogue Modding – pt 2 – Basics

Posted on 2016-01-232024-08-28 by sapphim

Basic dialogue modding techniques that don’t require the toolset dialogue editor.

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Tutorials, Dialogue Modding, Dragon Age II, Dragon Age Origins

Dialogue Modding – pt 1 – Orientation

Posted on 2016-01-232024-09-17 by sapphim

An introduction to modding dialogues in Origins DLC and DA2 without the use of the toolset editor. Updated August 2024!

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Tutorials, Dialogue Modding, Dragon Age II, Dragon Age Origins
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Dragon Age Texture Guide

Posted on 2015-11-142024-08-28 by sapphim

An overview of diffuse, normal, specular, and tint maps across the series.

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Tutorials, Dragon Age II, Dragon Age Inquisition, Dragon Age Origins

A taxonomy of equippable items

Posted on 2015-11-082024-08-28 by sapphim

Step-by-step what files are involved in turning a mesh into an equippable item.

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Tutorials, Dragon Age II, Dragon Age Origins

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