Grey Wardens of Ferelden Fixpack
NOTE: this is specifically for the Improved Atmosphere/Of Ferelden version of Grey Wardens of Ferelden uploaded by darthbdaman, not tommyirianto’s earlier version. It has not been built for or tested with that one.
This is very modular and contains both fixes and small changes. Please read the readme so you know what to delete if anything is not to your liking. It’s included in the archive and below. Basic changes:
- Fix: GW equipment spawns in Awakening throne room as intended
- Fix: Rogue armor is now light and scales with dex, rather than medium which scaled with str
- Change: Mage armor has been renamed
- Change: The invisible Grey Warden skill with buff granted to your Awakening recruits is now visible in the skills menu and is also granted to the PC and applicable wardens in Origins
- Some other minor things
- Fixpack for Grey Wardens of Ferelden by tommyIrianto/darthbdaman
- Requires Improved Atmosphere by SpaceAlex
- Requires Awakening DLC
- This must load after Grey Wardens of Ferelden
- There are two ways to avoid conflicts, either: make sure it loads alphabetically FOLLOWING GWoF (recommended)
- Or drag and drop to overwrite GWoF’s files (not recommended)
Fixes
- Rogue Armor
- Assets\
- Items\Armor\Medium\
- GW rogue armor is now light rather than medium
- this was the only way to force it to scale with dexterity rather than strength
- high-level rogues are no longer locked out of their own armor!!!
- known issue: changes may not take effect on previously acquired armor
- Awakening Throne Room
- Modules\Scripts\
- a full set of GW equipment now actually spawns in Awakening throne room
- a handful of items have been added to Herren’s store
- Modules\Scripts\
Changes
- Mage Armor
- Items\Armor\Light\
- GW mage armor has been renamed because copying “Footwraps of the Silent One” straight from DA2 was just silly
- Items\Armor\Light\
- NPC Tweaks
- Modules\NPCs\
- NPC head morphs have been altered to eliminate ear clipping with hoods
- some NPC helms have been arbitrarily removed for greater personability
- Riordan wears GW rogue armor
- Duncan wears GW commander armor in PC origins and at Ostagar
- Duncan wears GW rogue armor in the fade
- known issue: equipment changes may not take effect properly if an area has already been loaded
- Modules\NPCs\
- Helmet
- Items\Armor\Default\
- vanilla GW helmet has been retinted to match GWoF armor, in case you want an open face helmet I guess
- Items\Armor\Default\
Additions
- Grey Warden Skill
- vanilla behavior: Awakening GW hidden ability (401006) adds 20 hp and +10 each physical and mental resistance
- vanilla behavior: granted to all Awakening party members (save Justice) after their joining
- Abilities\Grey Warden\abi_gxa_gw
- hidden ability is now visible in the Skills menu
- known issue: description is not descriptive
- Modules\Scripts\pre100pt_ritual
- GW skill automatically granted to PC after the joining at Ostagar (displays on-screen notification)
- Abilities\Grey Warden\give_gwskill
- Grey Warden skill is granted to Alistair, Justice, Loghain (when eligible), and PC (when eligible)
- (Justice can now use Grey Warden-restricted equipment)
- fires just about every time the party picker appears. works on old and new saves
- known issue: will probably affect custom modules if PC is level 18 or higher
- uses anakin’s event handler